Baccarat Principles
Baccarat banque is played with eight decks of cards in a dealer’s shoe. Cards valued less than 10 are valued at their printed value and with Ten, Jack, Queen, King are zero, and Ace is one. Bets are made on the ‘bank’, the ‘player’, or for a tie (these are not actual people; they just represent the 2 hands that are dealt).
Two hands of two cards are then given to the ‘banker’ and ‘player’. The total for every hand is the sum total of the cards, although the beginning digit is dumped. e.g., a hand of five and six has a total of 1 (five plus 6 = 11; drop the 1st ‘one’).
A additional card may be dealt using the following rules:
- If the gambler or house gets a value of 8 or nine, the two players stay.
- If the gambler has less than five, she hits. Players stays otherwise.
- If the gambler stands, the banker hits on a value less than 5. If the player hits, a chart is used to see if the house stays or takes a card.
Baccarat Odds
The greater of the two hands wins. Winning wagers on the banker payout 19:20 (equal cash less a five percent commission. The Rake is kept track of and cleared out once you leave the table so make sure you have money remaining before you head out). Winning wagers on the gambler pays out at one to one. Winning bets for tie frequently pays 8 to 1 but on occasion 9:1. (This is a poor wager as a tie occurs lower than 1 in every 10 hands. Be wary of betting on a tie. Although odds are substantially greater for 9:1 vs. 8 to 1)
Played properly punto banco offers generally good odds, apart from the tie wager of course.
Punto Banco Method
As with all games Baccarat has a handful of general misunderstandings. One of which is the same as a false impression in roulette. The past is not a prophecy of future events. Keeping score of previous outcomes on a page of paper is a bad use of paper and an insult to the tree that surrendered its life for our stationary desires.
The most accepted and definitely the most accomplished plan is the one, three, two, six tactic. This tactic is used to build up winnings and limit risk.
Start by wagering one chip. If you succeed, add 1 more to the 2 on the game table for a grand total of three chips on the second bet. If you win you will retain six on the table, remove 4 so you keep 2 on the 3rd wager. If you come away with a win on the third round, put down two on the 4 on the table for a grand total of six on the 4th wager.
Should you don’t win on the initial wager, you take a loss of one. A win on the 1st round followed by a loss on the second causes a hit of two. Wins on the first 2 with a hit on the 3rd provides you with a take of two. And wins on the 1st three with a loss on the fourth means you experience no loss. Succeeding at all 4 bets leaves you with 12, a take of ten. This means you are able to lose the second round five instances for every successful run of four wagers and still are even.